Armor Changes

This is a rough list of changes I’ve kept as I’ve implemented the new system. The goals of the new system are…

  1. To make more armor sets viable.  That doesn’t mean making them all perfect, it means changing the standard slightly, and increasing each suit’s ability to be enhanced.  Each suit also brings a slightly different mix of protections to the table, now, and situational choices should be more important.
  2. To make more looted armor components viable.  The lower level drops (the 1s on the list) will probably become slightly useless after the first year of the server’s life, and that’s alright.  The point of this system is to increase demand on creatures like Kimogilas, Grogillas, Acklay, Carax, Krayt Dragons, Nightsisters, etc.

Keep in mind when testing that the strengths of the armor pieces and the armor components can be adjusted as necessary to keep the standard fair to more armor types.  Also keep in mind that there are quirks/dynamics in the EMU code and SOE client that limit what we are able to control – without a complete recode of the crafting system.  Some of the individual sets’ quirks are intended to be used as a simple thing to differentiate their craft.  I’ve tried to both improve on and embrace the old system.

Other things to keep in mind:

  • All armor sets now have absolute specials and vulnerabilities.  Sets that come from quest/loot schematics (RIS, Infiltrator, BH) have fewer vulnerabilities and limitations.  Looted armor has not been balanced into the system yet.
  • All former looted layers and segments have been converted into segment enhancements
  • All segments require their layers and will only take specific components
  • All looted components only work for a specific type of armor
  • Some armor types require an enhancement for their segment (Bone, Chitin, Mabari – for technical reasons, and RIS, BH, and Infiltrator – to keep them a tier above the rest)
  • Some armors, like RIS, have separate experimentation lines for special and effectiveness
  • RIS special experimentation can go up to 84%
  • All Klikniks can drop both of their segments
  • Added RIS Smuggled Segments (from Norulacs), Hoth Mastodon Hides, and Cybernetic Research Layers as new looted segment enhancements for RIS, Wook, and Infiltrator Armor

New Segment Enhancement Assignments:

Tier 1: Sharnaff Plates*  Sharnaff Composite Armor Plate Segments*

Tier 2: Rancor Hide*  Rancor Composite Armor Hide Segments*

Tier 3: Krayt Dragon Composite Armor Segment*  Krayt Dragon Composite Armor Scale Segments*

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER + HEAT

    specialResists = ELECTRICITY + ENERGY + KINETIC

 

 

New Segment Enhancement Assignments:

Tier 1: Reinforced Kliknik Shell*   Kliknik Bone Armor Shell Segments*

Tier 2: Voritor Lizard Hide Segment*  Voritor Bone Armor Hide Segments*

Tier 3: Krayt Dragon Scale*  Krayt Dragon Bone Armor Scale Segments*

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER + BLAST
    
    specialResists = ELECTRICITY + ENERGY + COLD

 

New Segment Enhancement Assignments:

Tier 1: Kliknick Chitin Armor Segment*  Kliknik Chitin Armor Shell Segments*

Tier 2: Janta Hide* Janta Chitin Armor Hide Segments*

Tier 3: Kimogila Scales*  Kimogila Chitin Armor Scale Segments*

New Crafted Specials/Vulnerabilities:

 vulnerability = STUN + LIGHTSABER + BLAST

    specialResists = ELECTRICITY + HEAT + KINETIC

New Segment Enhancement Assignments:

Tier 1: Sharnaff Plating Segment*  Sharnaff Padded Armor Plate Segments*

Tier 2: Rancor Hide Segment*  Rancor Padded Armor Hide Segments*

Tier 3: Acklay Hide*  Acklay Padded Armor Hide Segments

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER + COLD

    specialResists = ELECTRICITY + BLAST + KINETIC

New Segment Enhancement Assignments:

Tier 1: Voritor Lizard Scales*  Voritor Tantel Armor Scale Segments*

Tier 2: Reek Pelt*  Reek Tantel Armor Pelt Segments

Tier 3: Kimogila Scale Segment* Kimogila Tantel Armor Scale Segments*

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER + BLAST

    specialResists = ELECTRICITY + HEAT + ENERGY

 

New Segment Enhancement Assignments:

Tier 1: Brackaset Plates*  Brackaset Ubese Armor Plate Segments*

Tier 2: Nightsister Shard*  Nightsister Ubese Armor Shards*

Tier 3: Carax Carapace* Carax Ubese Armor Carapace Segments

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER + HEAT

    specialResists = ELECTRICITY + ENERGY + COLD

 

New Segment Enhancement Assignments:

Tier 1: Brackaset Plate Segment*  Brackaset Mabari Armor Plate Segments*

Tier 2: Fambaa Hide*  Fambaa Mabari Armor Plate Segments*

Tier 3: Grogilla Scurf*  Grogilla Mabari Armor Scurf Segments

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER + COLD

    specialResists = ELECTRICITY + HEAT + KINETIC

New Segment Enhancement Assignments:

 Smuggled Segments (from Norulacs), Hoth Mastodon Hides, and Cybernetic Research Layers

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER

    specialResists = KINETIC + ELECTRICITY

New Segment Enhancement Assignments:

Nightsister Layer -> Nightsister Bounty Hunter Armor Shard Segments

New Crafted Specials/Vulnerabilities:

vulnerability = STUN

    specialResists = ELECTRICITY

 

New Segment Enhancement Assignments:

Smuggled Segments (from Norulacs), Hoth Mastodon Hides, and Cybernetic Research Layers

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER,

    specialResists = ELECTRICITY

 

New Segment Enhancement Assignments:

Tier 1: Sharnaff Plating Segment*  Sharnaff Padded Armor Plate Segments*

Tier 2: Rancor Hide Segment*  Rancor Padded Armor Hide Segments*

Tier 3: Acklay Hide*  Acklay Padded Armor Hide Segments

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER + COLD

    specialResists = ACID + BLAST + KINETIC

 

New Segment Enhancement Assignments:

Tier 1: Sharnaff Plates*  Sharnaff Composite Armor Plate Segments*

Tier 2: Rancor Hide*  Rancor Composite Armor Hide Segments*

Tier 3: Krayt Dragon Composite Armor Segment*  Krayt Dragon Composite Armor Scale Segments*

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER + HEAT

    specialResists = FELECTRICIY + ENERGY + KINETIC

 

 

New Segment Enhancement Assignments:

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER

    specialResists = HEAT + ACID + KINETIC

 

 

New Segment Enhancement Assignments:

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER

    specialResists = COLD + ACID + ENERGY

 

New Segment Enhancement Assignments:

New Crafted Specials/Vulnerabilities:

vulnerability = STUN + LIGHTSABER

    specialResists = ELECTRICITY + ENERGY + KINETIC